This journey led me to where I am today, I started at DNEG Montreal as a CG Build Supervisor in such shows as Ghostbusters: Afterlife, Infinite, and that marked my last hands-on show (at least for now) as I have transitioned into the Head of Build, where my responsibilities are about building a strong team that can tackle complicated asset work from modeling all the way to groom.ĬliffGenerator v01 allows me to draw a simple curve as a profile for the cliff. Then I worked at Method Studios Vancouver and Montreal as a Lead Groomer and later was promoted to Head of Groom where I worked on such shows as Aquaman, The Christmas Chronicles, Bloodshot, Men in Black: International, and the remake of The Witches. Later on, I had the opportunity to join the extremely talented team at ILM Vancouver as a Modeler (where I have done hard surface and organic modeling) and Groom for projects like Bumblebee, Aladdin, and Overlord. I then joined Scanline VFX in Vancouver as a Groomer/CFX artist where I worked on shows like Justice League, The Meg, and briefly on Black Panther. I also worked at Weta Digital as a Groomer/Modeler for such shows as Valerian and the City of a Thousand Planets, Justice League, Alita: Battle Angel, and other shows. After that, I had the opportunity to work for DNEG London as a Generalist TD. I had the pleasure of working in feature animation in Barajoun, Dubai. I have done modeling, texture painting, look development, and some other things like lighting. My first professional step was at AROMA Design & Solutions in Giza, Egypt where I started my actual career as a generalist. I started my career as a freelancer in Egypt, I did some modeling and texture painting for TV commercials, TV animated series. I have had the pleasure of traveling around the globe, working for the biggest names in the industry. Fun fact, I studied Classics at the Ain Shams University in Cairo, a completely different field than what I chose to do for a living. My name is Fady, I am the Head of Build at DNEG Montreal.
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